Here's the real kicker: You'll have Al guys on your side, too. During your adventure, you'll find computer-controlled buddies who--much like Natalya in GoldenEye's jungle stage, but smarter-wili fight alongside you and respond to formation commands issued via D-pad. They'll provide cover, scout the area, even act as shields from enemy fire.
Oh, and you can access these simulants in multiplayer mode, but more on that later. As in 's adventure, each of Perfect Dark's plus single-player stages will offer three levels of difficulty, with harder difficulties doling out more mission objectives.
But Nintendo says the objectives will be more intellectually challenging this time around. So, instead of simply dealing with tougher enemies, Perfect Dark players will face some tricky puzzles at the higher difficulties, or they can stick with the more action-oriented easy mode.
Sample mission objectives include planting mines to obliterate security cameras, convincing a scientist to grant access to a computer system, and nabbing a data-storage necklace from a reluctant dataDyne staff member.
Interaction with the environment has also been ramped up. Joanna Dark can push, pull, carry and throw objects. She can shoot and damage even frivolous background details--such as the hovercars that cruise by the skyscraper windows. Like Bond, Dark will stumble across vehicles, including a speedy hoverbike. Right, but what about the really fun hardware. You want gadgets? Perfect Dark packs more than enough neato 21st-century gizmos. You want guns? Here's where the game kicks into overkill: Joanna Dark will find at least 40 weapons.
She'll grip GoldenEye favorites like the. She'll discover massive alien superguns. She'll clear the room with the Devastator, a grenade launcher with a funky not-of-this-Earth shell. She'll wield the Dragon, a high-powered rocket launcher similar to the one in GoldenEye. Then there's the camper-slaying Farsight Xj, which And like Jimmy Bond, Ms.
Dark can carry two of the same weapon, one in each hand, for two-fisted blasting. Perfect Dark's one-player game will keep a grin on your face for a long time, sure, but what about multiplayer, which gave GoldenEye its two-years-and-we're-still-playing longevity? Fear not. Rare knows what you want. And we wanted the bots. That's right--for the first time in any console shooter although a few upcoming games will pack them, too , you can battle computer-controlled bots in multiplayer mode.
All you gotta do is choose how many simulants you want in the arena. You'll be able to go solo against as many as seven simulants and Rare said they may bump that number to Or you can have four human players in the level with four bots. The amount of multiplayer-mode combinations will be nearly endless.
Pit your character against your friends' characters, you and your friends against the bots, you and a few bots versus your friends and their bots, and so on and so on.
If there's a downside to Perfect Dark's multiplayer, it's that there's no cooperative mode for the regular one-player game. But that's one of the reasons Rare added bots to multiplayer, so players could team up against simulants. Multiplayer modes similar to capture the flag and team battle will be implemented too, of course, and Rare's toying with the idea of adding some mission elements.
For example, Edmonds told us players may have to fight as a team to reach and access a computer under simulant guard. As Edmonds said, Rare has put a lot more thought into the multiplayer levels this time around. It shows. Three levels were playable at E3, and two of them were familiar: the Temple and Complex stages from the original GoldenEye more classic GoldenEye levels are expected to pop up in Perfect Dark, as well.
All the deathmatch levels are more detailed, multi-leveled and crammed with staircases. New to the mix are moving platforms and bottomless pits. Unlike in GoldenEye, your character can now walk off ledges. One false step near a pit and you'll plunge to your death.
Despite the more complex environments, Perfect Dark maintains the same four-player frame-rate seen in GoldenEye.
So, while things get choppy once in a while, it always remains playable. We should know; we certainly played the game enough at E3. We left the show a little overwhelmed by the game's potential and Rare's knack for packing innovations into a crowded, ho-hum genre. How does the U. It's not like the Perfect Dark team is particularly huge. Only about 12 programmers and artists have worked on the game for the past two years, ever since they finished GoldenEye. Ultimately, Rare's games turn out right because--to the chagrin of impatient gamers--they take their sweet time.
With games as good as Perfect Dark and the rest of Rare's lineup, it works out just fine for N64 owners, too. I'm gonna go out on a limb and say Perfect Dark is the best multiplayer game on any current system.
And the funky thing isn't even finished yet! If you think GoldenEye has a wealth of deathmatch options, sheesh Perfect Dark is going to blow it away. You can customize your character, you can pick what specific weapons you want on the level--you can even play on old GoldenEye stages! Too bad the frame-rate hasn't changed much. Although we played it on a crowded show floor, the quality of PD's single-player game still shined.
Requiring stealthier tactics than the majority of Golden Eye's levels, it manages to capture the tension of a spy-thriller as effectively as its predecessor. The new weapons and tactics are awesome. Sniping someone with the wrist-mounted cross-bow is particularly satisfying, as is blasting out windows with the high-powered weapons.
GoldenEye was good, but the engine's dated. That's why Perfect Dark was a nice surprise at E3. Environmental detail like rain, lens flare, light sourcing and sophisticated architecture help give the levels a noir-esque edge. Bullet holes, shell casings and blood on walls made me feel the impact of every hit or miss. Most impressive was the use of different view styles transparencies and infrared to portray different gadgets. Perfect Dark's face-mappin' feature is one of gaming's great innovations.
It's easy; it lets you decorate your head with varied beards, glasses, etc. Sure, the faces are hard to see in the heat of four-player battle-unless everyone stands in a circle and stares at each other--but when was the last time you starred in a game? Set in the South American jungle, the game has Joanna chasing after cyborgs and trying to destroy a robot factory. Watch for cool features galore FMV, speech, infrared and printer support, rumble cart and two-player deathmatching.
By beating this game, you can even open up new modes in the N64 cart and vice versa , using the Transfer Pak. I reckon if Rare had made Perfect Dark in the 8-Bit '8os, it'd play a lot like this cheesy GBC version, which doesn't come close to the quality of the N64 original. Forget that you battle enemies named Mink Hunter and Octopus Prime. Forget that you wield tired weapons like Uzis and ninja stars no Laptop or Farsight here.
The real culprit is the dull sneak-around gameplay. The levels-which have you skulking through the jungle, a DataDyne base and the Carrington Institute-look sharp but offer no interaction other than the rare switch or annoying Simon style door-lock puzzles.
Headshots, so crucial in the N64 game, are handled in an odd way here, too. You score one-hit kills by walking up to guards and point-blank blasting 'em. Lucky for you, the guards don't notice you unless you blunder directly in front of them.
I've shot and missed guards from a millimeter away, but they didn't bat an eye and let me aim for a second shot. Use the IR port to transfer multiplayer maps. Print unlocked pics with the GB Printer. And link two GBCs together to play a few dull two-player modes.
It's really the between-level mini-games that are PD's standout feature. Perfect Dark is easily ore of the best-looking GBC games ever--huge characters, sharp backgrounds and outstanding animation--it's just too bad the gameplay didn't receive the same attention. The view is so "zoomed in" that it's impossible to get a sense of where you are in the maze-like levels with no maps of course or see what's around you, including enemies and hostages.
There's some great mini-games car chase, sniper mode, speedboats but they aren't used nearly enough. The lack of checkpoints makes some levels realty frustrating, and the story is embarrassingly bad a guy named Max Danger? It's ridiculous how little this game has in common with its superb N64 counterpart. The only thing that makes them remotely similar is that the hero has breasts, and though that's kinda cool, it's not nearly enough.
Since it has little to do with Perfect Dark, maybe they should have called this game Idiot Executioner. Most of the gameplay consists of trying to sneak up on guards from behind so that you can blow their heads off. Novel, yes. Fun, no. Exploiting dumb enemies is amusing, but after the ninth headless wonder crumpled to the floor, I had enough. Some of the mini-games and multiplayer modes were cool, but I expected a lot more.
From the development team behind the brilliant GoldenEye blasts Perfect Dark, a futuristic first-person spy shooter that hopes to surpass GoldenEye in every category from story line to gameplay. You play a talented young field operative named Ioanna Dark--codename, Perfect Dark. After uncovering a conspiracy that spans hundreds of light years, you grab your gun and hunt for clues and bad guys in locations that range from alien shipwrecks to top-secret air bases.
The mission objectives promise to be more intense than GoldenEyes, while the gadgets and weapons will be more high-tech and even deadlier. Look for the game to hit some time this fall--it could be Nintendo's best title this year! Even without the license, Rare's "sequel in spirit" to Golden-Eye was one of E3's most buzzed-about games, gleaming with the potential to become another stellar hit for Nintendo.
Set in the year , Perfect Dark opens as top operative Joanna Dark is sent to reconnoiter after a distress call from a scientist at the mysterious dataDyne Corporation.
Naturally, a conspiracy that spans the globe unfolds, and Dark is the woman for the job. Playing from GoldenEye's familiar first-person view, you'll scoop up cool gadgets and take down enemies with a wide array of weapons as you tackle mission objectives in levels that range from a deep-ocean alien crash site to the rooftops of futuristic Chicago. Perfect Dark packs in some slick innovations, including a multiplayer mode that pits four human players and four CPU-controlled bots in a battle to the death.
Even better, gamers will be able to take pictures with the Game Boy Camera and tack them onto faces in the multiplayer game. Now that's cool! Rare also focused on the A. As long as Rare continues to work its usual magic with Perfect Dark, the game is bound to be a chart-topper this holiday season. One of the best games we saw at the show was Rare's follow-up to GoldenEye This hot prospect isn't scheduled to be released until December , but when it does come out, Perfect Dark is aiming to take you on a run-n-gun sojourn through some amazing levels.
You'll play as Johanna Dark, a secret agent who uses two guns to wipe out her enemies, John Woo-style. And when the action gets intense, Johanna can use her weapons as a shield from bullets by crossing her guns in front of her face. No one got to play PD at E3, but the video that Rare showed indicated the game has lots of cool promise. Even though this game has no connection to James Bond, GoldenEye fans will be amazed. No doubt about it: Perfect Dark's got frame-rate problems.
Although the one-player game zips along at around 25 frames per second, the Cooperative, Counteroperative and simulant-packed four-player modes can bog down so badly that players accustomed to high-powered PC deathmatching might just upchuck.
Check out our Chop-o-Meter chart for more frame-rate info, but bear in mind that the game's pretty much unplayable when four humans and eight simulants trade shots in the same arena.
But that's OK, 'cause PD gives you so many multiplayer options most of which you'll open by clearing 30 Challenge missions that you're bound to find a variation that works for you and your buds. You can combine human and simulant players in any team combination. Holding A and tapping the Z trigger twice calls up a menu of orders you can issue your simulant teammates.
Social concerns may have forced Rare to remove the game's facemapping feature, but you'll still find enough head and body types here to build a decent custom character.
The weapons menu lets you pick any mix of guns and gadgets you desire. You'll even uncover cheats such as the original GoldenEye weapons and Perfect Darkness, which shuts down the arena's lights and forces everyone to hunt with night-vision. PD lets you do everything short of designing your own deathmatch levels. Best of all, you can save your custom setup to a Controller Pak, name it, then tote it to a friend's house--or transfer it to your Web site via the DexDrive and share it with the world.
More than half of the multiplayer options are closed without it, and it'd be a crime not to experience this game to the fullest. Perfect Dark is not perfect.
Choppy frame-rates plague the more ambitious multiplayer modes. But you know what? You'll still want to spend months locked in a room with this masterpiece. Heck, PD's training level packs more stuff to do than most entire games. The blood-soaked one-player adventure is perfectly paced, mature, funny and reason enough to buy this game. And the higher difficulties offer so many new areas, options--even plot points--they make for an entirely new experience when you play 'em.
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