Endorphins computer games


















The present research objective was to study different types of stress in players based on video game styles. A total of 80 players, aged 18 to 30 years, played four types of video games; Runner game, Excitement game, Fear game, and Puzzle game. In the beginning, the players filled in the form of personal information as well as some general and specialized information on the games. At the end of each game, the same samples were collected again.

In addition, the variations of brain waves were recorded by an Emotiv system. Moreover, the concentration of salivary cortisol increased significantly after playing the Runner game, Excitement game, and Fear game and decreased significantly after playing the Puzzle game. The brain wave analysis also revealed that the level of stress experienced by playing Fear game was higher than the Excitement game. According to the research findings, video games can affect the stress system as well as the cognitive system of humans depending on the game style.

In addition, the type and level of stress triggered in the players depend on the game style. The purpose of this research is to study the level and type of different stress effects on the players based on the game style diversity. In this research, four styles of computer games were studied: Puzzle games, Runner games, Excitement games, and Fear games.

Based on the results, four different types of stress have been found from the NuroGame perspective. In other words, we studied the possibility of categorizing the games on the basis of their stress effect on players and the classification was made based on that. The results have depicted different cognitive responses and alterations on the players in positive and negative ways that makes the classification possible. Video games are an interactive medium and a novel technology spreading all over the globe.

Neurologists and researchers are much interested in video games due to their effects on the nervous system. Because of their nature, these games can activate different parts of the brain. They activate the cortical regions of the brain such as the frontal cortex, the sensory-motor cortex, the visual cortex, and the subcortical areas such as the amygdala and hippocampus , which play a substantial role in emotions and cognition, and thus considerably contribute to the personal behavior and cognitive functions Aliyari et al.

Stress is an important cognitive reaction significantly affected by video games. According to new definitions, stress is a mental state affecting both mind and body. Some parts of the brain such as the prefrontal lobe are mainly associated with cognition and stress experience. Stress is of the acute and chronic types. Acute stress triggers the autonomic nervous system and increases the excretion of the cortisol, adrenaline, and other hormones Lupien et al. The unnatural rise in the level of cortisol results in an increase in the heartbeat, respiration rate, and blood pressure.

Accordingly, the blood redirects from the end organs to the large muscles so the body gets ready to fight or escape. This condition is known as the fight-or-flight response. Concerning neuroanatomical positions, many parts of the brain are associated with the stress state.

The pathologic activation of the stress system and the adrenal-sympathetic system leads to an unnatural increase of the hormones and impairment of the nervous system. In this regard, video games are among the important causes of changes of the cognitive functions Aliyari et al.

Since the stress system is closely associated with cognitive functions i. An effective dose of cortisol enables humans to cope with stress and plays an important role in consciousness, motivation, attention, concentration, memory, decision making, and learning. However, an improper dose results in the inability to cope with stress, affects the normal performance of these systems, and impairs the order and coordination of the brain functions i.

Research results have indicated that improper performance of the stress system may result in reactions generally known as fear. This reaction happens very quickly and shows its effect within a few seconds. Research results have indicated that the level of this enzyme varies in response to acute and chronic stress. In video games, stress varies by the game style.

For instance, the logic stress is a type of stress under which the person only searches for logical solutions to handle the stressor and the situation.

Under this type of stress, the person feels no temporal and spatial constraint and can travel the path to the goal at any time. The main stress factor involved in the development of the limit stress is restraint, and its evident examples are temporal restraints. Under this type of stress, the person needs to accomplish the tasks quickly and carefully to handle the situation. To solve the problem, the person not only must pay adequate attention but also does need to have the ability to make temporal and spatial predictions and function quickly to coordinate the neural and muscular sensory-motor systems Boot et al.

Fear stress is undoubtedly the type of stress we have all experienced. Under this type of stress, the activity of the neuroendocrine system is at its peak, and thus the characteristics of the vague type of stress are evident in this type associated with recognizable signs and symptoms. It deprives the affected person of the ability to decide accurately and duly. Moreover, the affected person loses its concentration on the environment and fails to function satisfactorily Burdo, ; Weber et al.

Interactive stress is a type of stress associated with interaction with the surrounding elements in video games. EEG signals reflect the electric activities of the brain.

These signals carry useful information on the performance of the brain, and thus are widely used in the fields of medicine, pathological conditions, mind engineering, and cognitive markers. As a powerful means of demonstrating brain activity, EEG signals play a major role in most studies on brain. Hence, the ability to measure and record EEG signals that are free of pollution is an important goal of these studies. Perhaps an EEG signal is the only type of data that provides online and direct information on the condition of the brain and its activity Burdo, ; Weber et al.

Since stress is not always destructive and its effects depend on its type, this study was conducted to examine the different types of stress with regard to the style of video games. A total of 80 male volunteers aged between 18 and 30 years enrolled in this research project. The study questionnaire gathered the relevant data about personal characteristics of the players, the games of interest, game type, how much do they play per day, and so on. The volunteers were grouped into four each 20 members.

In this research, four video games namely the Runner game, Fear game, Excitement game, and Puzzle game, were investigated. Each group played one type of the games. On the day of experimentation, the samples were liquefied at room temperature and centrifuged at rpm for 5 minutes. The brain waves of the players were recorded and analyzed online using an Emotiv device. Afterwards, the data were filtered and the noises were omitted.

The necessary features were extracted and classified using the machine learning algorithms. In the end, the data were analyzed and the algorithms were tested. The obtained data were analyzed in Matlab and R. A Puzzle game generally improves concentration, memory, and the harmony between the hands and the brain.

This game is based on the mathematical sum function. Interestingly, this type of game has gained extensive popularity after a short period of time, because its immense allure entertains the player for hours. Stress is caused by the fear of inability to function. The symphony of tiles makes the user calm and enables him or her to avoid addiction to the game. This game is classified as a musical game. Another source of attraction of this game is the excitement caused by the rapid and simultaneous movement of the fingers and the eyes, which results in the composition of a pleasant song.

The cause of stress in this game is time limitations. Many video games released in the fear and horror category claim to induce fear in the player. Some of these games show disgusting scenes, some others try to frighten the player with the aid of psychological stresses, and a group of games uses a combination of these factors.

The key to winning this game is to frighten the player with the aid of sound effects. You will be frightened when you play this game but the fear is mainly caused by the mysterious sounds rather than the disgusting faces of the characters. This type of fear is known as the fear of the unknown and is considered a psychological type of fear. The Best Junior Golf Drills. What is Translation? What is a Shared Vision? Top Searches on. Singapore Jobs. Nintendo Release of the Wii Fit.

Free Online Games are Modern Rage. How to Start World of Warcraft Clans. Mobile Gaming leads the way. Game Demo Downloads. Every room has its own script and the events follow a story.

The interior is more than a movie set because the players physically interact with the objects and the space.

You'll find clues, you'll operate mechanical objects and electronics, and you'll use your spatial awareness. Every solved puzzle releases the mystery of the next one. In a world where the good and the bad are intertwined beyond recognition, to break bad sometimes seems to be the only way to win the game on the side of the good.

Gather a team of friends. Book a game for your desired date and time. Please arrive with your teammates 15 minutes before the game.



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